SHAGUFTA FARYAD; ALI ABBAS; MUHAMMAD KASHIF. Gamification as a persuasive art: Unveiling factors hindering student’s creativity. Pakistan Journal of Educational Research , [S. l.], v. 7, n. 2, p. 172–196, 2024. DOI: 10.52337/pjer.v7i2.1073. Disponível em: https://pjer.org/index.php/pjer/article/view/1073. Acesso em: 8 sep. 2024.